When viewed in 3D, the top of arch/vault looks like it is the correct thickness, but it tapers down to a point at the bottom endsĪny suggestion on how to correct this ,so that the arch's maintain the same thickness from bottom to top?Ĭheers The slab thickness is always considerated in the Z direction, so the real thickness depends on the inclination of the slab. It is not possible to make a QuickTime film from inside Domus.Cad, but it can be done using other programs, such as Snapz Pro and Screenium, it is possible to film everything from the 3D View window. Is it possible to make a QuickTime film from the 3D view? The easiest way is to transfer the view to an unused layer and page it using the normal DomusCad procedure, after which it can be printed. Another purpose is to create a certain atmosphere by changing the ambient light's color. A lack of ambient light creates a greatly contrasting image, while a predominance of ambient light creates an image with little contrast. Without ambient light, all shaded areas would be completely black. Use OpenGl and Rayshade renderers for casting shadows.Īmbient light's primary purpose is to lighten the shaded areas. It is not possible, for example, to create a completely dark room, even if it has no doors or windows. Shadows are not an available option for Interactive rendering, therefore the elements themselves (such as walls and floor slabs) are merely shaded according to their relationship to the light source and do not have the ability to cast shadows on other objects, making it seem as if the light passes through them. Why does a light inserted in one room illuminate the adjacent rooms as well?
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